Speak To The Tieflings BG3 Location And Quest Progression

2 October 2026 | 95

In Baldur's Gate 3, interacting with the tiefling refugees is a crucial step that shapes the narrative early in Act 1. These tieflings are seeking shelter in the Emerald Grove while fleeing the conflict with the goblins. Completing the Speak to the Tieflings objective allows players to advance several key storylines and secure helpful allies for the journeys ahead.

Finding the Tiefling Settlement in the Emerald Grove

The tieflings are located inside the Emerald Grove, which lies north of the Ravaged Beach where your character lands. Upon entering the main gate after defending it from a goblin raid, you will find the tiefling enclave scattered across the area known as the Hollow. Key figures such as Zevlor, Mol, and Dammon reside within this bustling makeshift camp.

Zevlor can usually be found inside his secluded chamber near the back of the Hollow. Speaking with him provides direct insight into the political tension between the tiefling refugees and the Druids who wish to evict them. Establishing a clear connection with Zevlor is vital for triggering subsequent quest steps related to the grove's survival.

Progressing Key Quests Through Tiefling Interactions

Engaging in conversation with various tieflings unlocks multiple side quests and advances main story objectives. Dammon the blacksmith offers crucial assistance for Karlach's companion quest by helping mend her infernal engine with Infernal Iron. Meanwhile, interacting with the tiefling children like Mol opens pathways to hidden areas and unique merchant opportunities.

Resolving the conflict surrounding the grove requires making major decisions that determine the fate of these refugees. Choosing to eliminate the goblin leaders at the Goblin Camp secures safe passage for the tieflings toward Baldur's Gate. Alternatively, siding with the goblins leads to a drastic shift in the storyline and removes the tieflings from future chapters.

Long-Term Consequences in Later Acts

The choices you make while speaking to the tieflings in Act 1 echo throughout the remainder of your adventure. Surviving tieflings reappear in Act 2 at the Last Light Inn and later in the city of Baldur's Gate during Act 3. Helping them consistently provides unique rewards, continuous companion character development, and valuable allies during late-game encounters.

Ensuring their survival requires careful planning, effective combat management, and thoughtful dialogue choices. Skipping their dialogue or leaving their issues unresolved will result in missed narrative content and lost questlines. Prioritizing these conversations ensures a rich and rewarding RPG experience.